The Neptunia series has had its fair share of games that feature fictional characters and environments that sound somewhat like actual gaming hardware without alerting any legal departments. Well, that’s not the case in the first crossover game in the series, where they’ll have to share the screen with the Sega Hard Girls. My love for this series often comes and goes with me falling in love with one particular game and not enjoying the next. Perhaps the Sega hardware fanboy in me will enjoy the inclusion of these personified characters and I’ll come to appreciate this entry.
When I was writing my review for Mighty No. 9, I found myself constantly adding and removing the expansion DLC from my cart. I eventually hesitantly purchased it and gave her campaign a try after completing Beck’s. Aptly titled, The Vermilion Destroyer, Raychel is introduced to the story as Beck’s rival and predates him as an earlier iteration. However, unlike Beck, she’s seeking answers as to why she was abandoned and must absorb xels constantly from robots, including the Mighty Numbers until she can confront Dr. White.
Back in December of 2010, the veteran game designer, Keiji Inafune decided to leave Capcom to seek out new challenges and with that Comcept was born. Later in 2013, he set out to create a new game that drew inspiration from the Japanese side-scrolling games of the 8 and 16-bit era. As you probably already know, the team utilized Kickstarter to raise the funds for Mighty No. 9’s development and the campaign was a huge success. The nostalgia-filled the hearts of gamers and they completely filled Comcept’s wallet with a ton of cash — four million dollars to be exact. Fast forward to 2016 and after several delays, we’ve finally gotten our hands on the final product and it’s definitely not what we were expecting. Despite the disorganization of the entire campaign and the broken promises, I’m setting out with an open mind to find out if Mighty No. 9 is the bad game that everyone claims it to be.
Continue reading “My (Halfhearted) Opinion About Mighty No. 9”
Fresh off the heels of completing the development of the original Mega Man, Keiji Inafune and the rest of the team are given the green light to create a sequel, even though the first entry sold poorly. As I continue my journey into the series I’ll discover why the sequel made Mega Man a household name. Before writing this column, I had no prior experience with Mega Man 2, but I’ve always heard that this is the quintessential point in the series. Maybe it is, but I want to see if the development team learned from the mistakes of the original and if Mega Man 2 is truly one of the best games in the series.
When I was a kid, one of my very first games that I got for my Nintendo Entertainment System was Mega Man 3. I spent countless hours jumping and shooting through Dr. Wily’s evil robot masters and it was actually the very first game I ever completed. A couple of years later, my mother and I were at K-Mart, and there was a used copy of the original Mega Man for a couple of bucks — it was cheap, so that meant my mom wouldn’t mind buying it for me. I remember getting the cartridge home, rushing to my room, and sliding the game into the system then being greatly disappointment. I discovered this game lacked two Robot Masters, Rush was nowhere to be found, and this iteration of Mega Man couldn’t slide. My young mind wouldn’t accept and couldn’t understand that Mega Man had to start from square one somewhere and grow into the Mega Man that I had become familiar with. So that younger version of Travis quickly abandoned the game and probably traded it at school a couple weeks later. Now I’m clocking in at 30 years old and surprisingly I’ve found myself wanting to persevere through the first entry of this iconic series to see if I’ll enjoy it as much as the games after it.
I remember it like it was yesterday. My buddy and I were playing hours of Street Fighter 3: Third Strike when he suddenly turned to me and asked me if I wanted to try something new. I was struck with confusion, Third Strike was OUR thing, it’s what our friendship was built on and here he is wanting to try something new? Reluctantly I agreed and then asked what was it, he then replied, “Melty Blood”. I was stunned, but who wouldn’t be stunned with an awesome name like that? We then spent hours with this newly discovered anime fighter and branded ourselves rebels because we were playing this hot new Japanese exclusive outside of the country. However, the allure began to fade, my friend lost interest, and I didn’t have a powerful enough computer at the time to run it. I honestly thought that day would be the last time that I would ever talk about Melty Blood — that is until right now.
When I first started my other YouTube series, Crushing My Backlog, I expected this gaming journey to be an open and shut case of just completing a game, crossing it off my list, and forever forgetting about it. But that’s not the case with Azure Striker Gunvolt, the 2014 Inti Creates 2D action platformer that absolutely captured my heart and added a unique spin one of my favorite genres. Hey, I’ll go ahead and spoil the ending of this review for you – I highly recommend this game. But don’t leave yet, let me tell you why my love for this runs deep.
Continue reading “My (Not So Shocking) Opinion About Azure Striker Gunvolt”