My (Halfhearted) Opinion About Mighty No. 9

Back in December of 2010, the veteran game designer, Keiji Inafune decided to leave Capcom to seek out new challenges and with that Comcept was born. Later in 2013, he set out to create a new game that drew inspiration from the Japanese side-scrolling games of the 8 and 16-bit era. As you probably already know, the team utilized Kickstarter to raise the funds for Mighty No. 9’s development and the campaign was a huge success. The nostalgia-filled the hearts of gamers and they completely filled Comcept’s wallet with a ton of cash — four million dollars to be exact. Fast forward to 2016 and after several delays, we’ve finally gotten our hands on the final product and it’s definitely not what we were expecting. Despite the disorganization of the entire campaign and the broken promises, I’m setting out with an open mind to find out if Mighty No. 9 is the bad game that everyone claims it to be.
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