Discovering the Blue Bomber: Mega Man 2 (NES)

Fresh off the heels of completing the development of the original Mega Man, Keiji Inafune and the rest of the team are given the green light to create a sequel, even though the first entry sold poorly. As I continue my journey into the series I’ll discover why the sequel made Mega Man a household name. Before writing this column, I had no prior experience with Mega Man 2, but I’ve always heard that this is the quintessential point in the series. Maybe it is, but I want to see if the development team learned from the mistakes of the original and if Mega Man 2 is truly one of the best games in the series.

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Discovering the Blue Bomber: Mega Man (NES)

When I was a kid, one of my very first games that I got for my Nintendo Entertainment System was Mega Man 3. I spent countless hours jumping and shooting through Dr. Wily’s evil robot masters and it was actually the very first game I ever completed. A couple of years later, my mother and I were at K-Mart, and there was a used copy of the original Mega Man for a couple of bucks — it was cheap, so that meant my mom wouldn’t mind buying it for me. I remember getting the cartridge home, rushing to my room, and sliding the game into the system then being greatly disappointment. I discovered this game lacked two Robot Masters, Rush was nowhere to be found, and this iteration of Mega Man couldn’t slide. My young mind wouldn’t accept and couldn’t understand that Mega Man had to start from square one somewhere and grow into the Mega Man that I had become familiar with. So that younger version of Travis quickly abandoned the game and probably traded it at school a couple weeks later. Now I’m clocking in at 30 years old and surprisingly I’ve found myself wanting to persevere through the first entry of this iconic series to see if I’ll enjoy it as much as the games after it.

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